Compact freighter layout
Containers, side alleys, and two overlooks create three readable lanes. Short sightlines keep every duel decisive.
Live in your browser
No installer, no sign-up. Drop into fast 4v4 games on a compact dockyard freighter, host a private room with a link, and let bots backfill any empty slots.
Callsign is saved in this browser and carried into the live game.
Dockyard Freighter — CSS-composed placeholder, not a game capture.
Why this arena works
Containers, side alleys, and two overlooks create three readable lanes. Short sightlines keep every duel decisive.
Team kills add points against a clock. Short respawns mean you are back in the fight, never spectating for minutes.
WebGL build streams when you open the page. Desktop mouse + keyboard is the baseline; phones get split stick + look controls.
Two rifles, one marksman rifle, one close-quarters automatic, plus pistol, blade, and a single grenade per life. No paid edge.
Host sets a map, shares a URL, friends land on the same side. Up to 8 people, 4 per team.
Queue solo with whoever is online, or keep it private. Bots hold the empty seats either way so games start fast.
Inside the game
Two squads spawn at opposite ends of one ship and collide in the middle. Score, clock, teammate pings, and respawn prompts stay on screen so you always know the state.
Controls
Touch: left pad moves, right half drags aim, buttons fire / jump / crouch / reload / swap / scope.
Arsenal
Hard hits, sharp kick. Fire in short bursts.
Forgiving rhythm. The learning pick.
Scoped control from cover. Slow but final.
Built for tight corners and strafing.
Backup when reloading is death. Count shots.
Fast tap, slow heavy. Reach-only.
One per life. Break holds, stall pushes.
Take the steady rifle, tail a teammate, learn one crossing. Pause before open ground, pick a destination, move with purpose. After each death, switch lanes.
Friends
Rooms look like #AB12CD after the URL. Locked rooms ask a password; invite links skip the lobby list. Host starts when seats look right — settings lock at creation.
Demo only — no backend. Real service would mirror quick-match auto-start and bot backfill here.
FAQ
Yes. This concept build is free, with no paid stat advantage by design.
Neither. Assets stream in the background; a display name is generated locally and stored in your browser.
This page is a landing mock — the stage above simulates loading only. Wire it to a real WebGL build + lobby server to go live.
Yes in the design: left move pad, right look area, action buttons, plus quality presets.
Share the room link. Locked rooms need their password first.
Max 8 humans, 4 per side. Bots backfill so small groups still get full games.
Design keeps seat info (name, team, ready, coarse region) in memory per room, plus hashed IP counters for abuse limits. No profiles.
No. Independent concept with original art and copy.
No install, no account — learn one lane and hold it with your team.
Play now — live 4v4 vs bots