HarborStrike Play now

Live in your browser

A team shooter that opens in a tab

No installer, no sign-up. Drop into fast 4v4 games on a compact dockyard freighter, host a private room with a link, and let bots backfill any empty slots.

Callsign is saved in this browser and carried into the live game.

Idle — nothing downloading yet

Press Play to simulate resource loading. Real client would fetch maps here.

Dockyard Freighter — CSS-composed placeholder, not a game capture.

Why this arena works

Small map. Real team play.

Compact freighter layout

Containers, side alleys, and two overlooks create three readable lanes. Short sightlines keep every duel decisive.

Continuous scoring

Team kills add points against a clock. Short respawns mean you are back in the fight, never spectating for minutes.

Zero-install tech

WebGL build streams when you open the page. Desktop mouse + keyboard is the baseline; phones get split stick + look controls.

Clear weapon jobs

Two rifles, one marksman rifle, one close-quarters automatic, plus pistol, blade, and a single grenade per life. No paid edge.

Link-invite rooms

Host sets a map, shares a URL, friends land on the same side. Up to 8 people, 4 per team.

Quick or private

Queue solo with whoever is online, or keep it private. Bots hold the empty seats either way so games start fast.

Inside the game

What a match feels like

Two squads spawn at opposite ends of one ship and collide in the middle. Score, clock, teammate pings, and respawn prompts stay on screen so you always know the state.

  • Cover chains reward planned crossings; the open deck is fast but risky.
  • Side corridors trade width for surprise — exits are watchable.
  • Respawn, reroute, re-engage. Score decides, not survival streaks.

How scoring ends a game

  1. 01 — Pick a side and a primary; pistol, blade, grenade ride along.
  2. 02 — Hold a lane with a teammate instead of peeking alone.
  3. 03 — First side to the target, or leader at zero clock, wins. Tied? Draw.

Controls

Learn in one round

WASD + mouseMove / aim. Esc pauses.
Shift · Space · CQuiet step / jump / crouch.
Click · Right-clickFire / scope or heavy swing.
1–4 · Q · wheelSlots / last weapon / cycle.
R · F · BReload / inspect / next-spawn primary.
TabScoreboard.

Touch: left pad moves, right half drags aim, buttons fire / jump / crouch / reload / swap / scope.

Arsenal

Seven tools, six jobs

Heavy rifle

Hard hits, sharp kick. Fire in short bursts.

Steady rifle

Forgiving rhythm. The learning pick.

Marksman rifle

Scoped control from cover. Slow but final.

Compact automatic

Built for tight corners and strafing.

Pistol

Backup when reloading is death. Count shots.

Blade

Fast tap, slow heavy. Reach-only.

Grenade

One per life. Break holds, stall pushes.

First-match plan

Take the steady rifle, tail a teammate, learn one crossing. Pause before open ground, pick a destination, move with purpose. After each death, switch lanes.

Friends

Private rooms in one link

Rooms look like #AB12CD after the URL. Locked rooms ask a password; invite links skip the lobby list. Host starts when seats look right — settings lock at creation.

Demo only — no backend. Real service would mirror quick-match auto-start and bot backfill here.

FAQ

Straight answers

Is it free?

Yes. This concept build is free, with no paid stat advantage by design.

Install or account?

Neither. Assets stream in the background; a display name is generated locally and stored in your browser.

Can I play right now?

This page is a landing mock — the stage above simulates loading only. Wire it to a real WebGL build + lobby server to go live.

Phones?

Yes in the design: left move pad, right look area, action buttons, plus quality presets.

How do I invite friends?

Share the room link. Locked rooms need their password first.

Room size?

Max 8 humans, 4 per side. Bots backfill so small groups still get full games.

What data is kept?

Design keeps seat info (name, team, ready, coarse region) in memory per room, plus hashed IP counters for abuse limits. No profiles.

Affiliated with any big shooter franchise?

No. Independent concept with original art and copy.

Take the deck.

No install, no account — learn one lane and hold it with your team.

Play now — live 4v4 vs bots